Lampeye Games is a three-person studio from São Paulo, Brazil. We make games about pressure — endless hordes, thinning resources, and the small light you carry into places that would rather you didn't. The studio is young. The people in it are not.
The anglerfish is our mascot for a reason. It lives where nothing else does, carries its own light, and everything that follows that light ends up somewhere it did not expect. That is the deal we offer players.
One idea, heated until it moves and struck until it holds. We would rather finish one thing properly than start ten.
We do not hold hands. We give you a lamp, a chance, and consequences that remember you.
Three people, no committee. Every decision is signed by someone who has to live with it.
CEO / COFOUNDER
Gabriel de Medeiros
Runs the studio: business, partnerships and production. He comes from the startup world and is finishing his degree at USP. He wanted to make games long before he started building companies.
CTO / GAME DESIGNER / COFOUNDER
Nicolas Risso
Leads engineering and game design. Three years shipping games as a programmer, part of it as engineering lead. Studied Information Systems at USP and went back for a master's on the business of games.
ART MANAGER / COFOUNDER
Unknown Lamp Holder
Fifteen years in game art, currently art manager at one of the biggest games companies in Brazil, which is why the name stays off this page.
WHERE WE ARE
São Paulo, Brasil
Remote-first, always lit.
CONTACT
WORK WITH US
We are three people and we are not hiring today. But we read everything that comes in, and when the studio grows, this is the list we grow from.
Leave your signal below. No cover letter, no CV theatre — just what you do and why the dark interests you.
You are in the talent bank. If the water moves, we will find you.
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We keep these details only for hiring, and only until you ask us to burn them.